Your child is spelling "laugh." They're on the gh. Here are the letters on offer:
- g
- f
- w
- o
Every wrong letter here comes out of a real attempt at the word — lawf, laff, laugho.
There's nothing on that row to rule out. No letter is obviously absurd, so there's no shortcut through it. The only way to the g is knowing how "laugh" is spelled.
That's what Letter Distractors does. Everywhere your child picks letters from a set rather than typing them, the wrong ones are drawn from the spellings children actually write.
A multiple-choice question is only as good as its wrong answers. That's true of every test ever set, and it's just as true of a letter row in a spelling game. Make the alternatives implausible and a child can find the answer by elimination instead of by knowing it. Make them plausible and elimination stops working.
Built from the mistakes children really make. The decoys come from the patterns kids genuinely fall into — silent letters, look-alike letters, and the vowel teams that sound identical and are spelled differently. When the wrong letters are the spellings your child was already tempted by, a right answer means they knew.
It isn't a difficulty setting. Nothing about grading changes. A correct answer is correct whether the wrong ones were realistic or random. There's no harder mode, no penalty, and no new way to fail — it's the same word, asked properly.
Where it runs. Every game that offers your child a set of letters to choose the next one from. Games that work another way — typing the word, unscrambling its own letters, finding it in a grid — have no wrong letters on offer in the first place, so there's nothing there to sharpen.
Letter Distractors is part of Spelling Stream Pro. Without Pro, those games pick their wrong letters at random, the way they always have — every game is free, all of them use your child's real spelling list, and none of them are locked. Pro sharpens what the wrong answers are made of.
Same word. Same score. Better question.